Fire mushroom
Only Red Pikmin can damage a Fire mushroom β every other type deals zero. Bring Red Pikmin or you can't chip it at all.
Sizes
- Normal Fire mushroom
- Health
- 3,850,200
- Min squad
- 10
- Ticket cap
- 30
- Large Fire mushroom
- Health
- 13,662,000
- Min squad
- 15
- Ticket cap
- 35
Which Pikmin damage a Fire mushroom
| Pikmin | Base power | Matchup | Flower attack |
|---|---|---|---|
| Red | 4 | +100 | 107 |
| Purple | 6 | No damage | 0 |
| Rock | 5 | No damage | 0 |
| Yellow | 3 | No damage | 0 |
| Blue | 3 | No damage | 0 |
| White | 2 | No damage | 0 |
| Winged | 2 | No damage | 0 |
| Ice | 2 | No damage | 0 |
At the Flower stage, a Red Pikmin hits a Fire mushroom for 107: 4 base + 3 Flower + 100 correct type. That is about 5.6Γ what the same Pikmin does against a Red mushroom, its best regular matchup (19). The correct-type bonus outweighs everything else in the formula, so how many Red Pikmin you bring matters far more than their maturity or friendship.
Game data last verified August 24, 2026.
Game data adapted from Pikipedia, licensed under CC BY-SA 3.0 (later edits 4.0).