How attack power is calculated in Pikmin Bloom
A Pikmin's attack power is a plain sum: a base value for its type, plus a bonus for every advantage it has. Add up each Pikmin in your squad and you have the squad's attack power, which is what decides how fast a mushroom falls.
The formula
Six terms, all added together. Tap a term to jump to its table.
Attack power=Base power+Maturity+Decor+Friendship+Event decor+Type matchup
- Base power
- What the Pikmin's type is worth before any bonus.
- Maturity
- How grown its sprout is, from bare through to Flower of the Month.
- Decor
- A flat bonus if it is a Decor Pikmin.
- Friendship
- How many hearts you have earned with it.
- Event decor
- Extra damage while a Decor Pikmin event is running.
- Type matchup
- How well its colour suits the mushroom it is attacking.
Base power by Pikmin type
Purple Pikmin hit hardest before bonuses; White, Winged and Ice hit softest. This is the only part of the sum you cannot change.
| Pikmin | Base power |
|---|---|
| Purple | +6 |
| Rock | +5 |
| Red | +4 |
| Yellow | +3 |
| Blue | +3 |
| White | +2 |
| Winged | +2 |
| Ice | +2 |
Maturity
Growing a Pikmin's sprout adds one point per stage. It is small per Pikmin, but it applies to every Pikmin in the squad.
| Maturity | Bonus |
|---|---|
| Bare | 0 |
| Leaf | +1 |
| Bud | +2 |
| Flower | +3 |
| Seasonal flower | +4 |
| Flower of the Month | +5 |
Decor Pikmin
A Decor Pikmin — one wearing an item it picked up from a location — adds a flat +4, on top of everything else. Ordinary Pikmin get nothing here.
Friendship
Hearts are earned by taking a Pikmin on walks and expeditions. The first four red hearts add one point each; yellow hearts are worth far more, and a Pikmin at four yellow hearts is the single biggest bonus most squads can reach.
| Friendship | Bonus |
|---|---|
| No friendship | 0 |
| 1 heart | +1 |
| 2 hearts | +2 |
| 3 hearts | +3 |
| 4 hearts | +4 |
| 1 yellow heart | +8 |
| 2 yellow hearts | +12 |
| 3 yellow hearts | +16 |
| 4 yellow hearts (max) | +20 |
Event decor
During a Decor Pikmin event, Pikmin wearing the featured decor deal extra damage. Against ordinary mushrooms the bonus is modest and the same either way; against the event's own mushroom it dwarfs everything else in the formula.
| Event decor | Any mushroom | Event mushroom |
|---|---|---|
| No event decor | 0 | 0 |
| Primary decor | +15 | +300 |
| Secondary decor | +15 | +100 |
Type matchup
Against a regular mushroom, any Pikmin can do damage — the matchup only decides the bonus. Matching the mushroom's colour is worth +12; most other pairings give a small bonus; some give nothing at all, which is not the same as dealing no damage.
| Pikmin | Red | Yellow | Blue | Purple | White | Pink | Gray | Ice Blue |
|---|---|---|---|---|---|---|---|---|
| Purple | +3 | +3 | +0 | +12 | +0 | +3 | +3 | +3 |
| Rock | +3 | +3 | +0 | +3 | +0 | +3 | +12 | +3 |
| Red | +12 | +3 | +0 | +3 | +0 | +3 | +0 | +3 |
| Yellow | +3 | +12 | +0 | +3 | +0 | +3 | +3 | +3 |
| Blue | +0 | +3 | +12 | +3 | +0 | +3 | +3 | +3 |
| White | +3 | +3 | +0 | +3 | +12 | +3 | +0 | +3 |
| Winged | +3 | +3 | +3 | +3 | +0 | +12 | +0 | +3 |
| Ice | +0 | +3 | +3 | +3 | +0 | +3 | +3 | +12 |
Special mushrooms are different
A special (element) mushroom can only be damaged by one type of Pikmin. The right type gets +100; every other Pikmin in your squad deals zero, no matter how grown or how friendly.
- Fire needs Red Pikmin
- Water needs Blue Pikmin
- Electric needs Yellow Pikmin
- Poisonous needs White Pikmin
- Crystal needs Rock Pikmin
Worked examples
The same arithmetic our calculator runs, on four squads worth understanding. These numbers are generated from the tables above, so they cannot drift out of date.
Flower Rock Pikmin vs a Gray mushroom
5base+3Flower+12colour match=20
The ordinary good case: the colours match, so the matchup bonus is the largest one a regular mushroom offers.
Flower Blue Pikmin vs a Red mushroom
3base+3Flower+0no matchup bonus=6
No matchup bonus, but still a real contribution. A Pikmin like this is not wasted against a regular mushroom — it simply earns nothing extra.
Flower Decor Rock Pikmin vs a Crystal mushroom
5base+3Flower+4Decor+3friendship (3 hearts)+100correct type=115
Bonuses stack. The correct type against a special mushroom is worth more than everything else in the sum put together.
Flower of the Month Purple Pikmin vs a Crystal mushroom
0 — this Pikmin cannot damage this mushroom at all.
The trap. This is the most powerful Pikmin in the game, fully grown, and it contributes nothing — the wrong type against a special mushroom deals zero, not 'less'.
Game data last verified August 24, 2026.
Game data adapted from Pikipedia, licensed under CC BY-SA 3.0 (later edits 4.0).